Following the Playfish exit, social games developer wooga secures a further €5 million funding
  • 13 Comments
by Steve O'Hear on November 12, 2009

wooga [Germany] It seems that social gaming is where the action is right now, and we’re not just hearing that from the kids. Following Electronic Arts’ $300 million acquisition of Playfish, and the just-reported $43 million further investment that Playdom has raised, we’ve caught wind that Berlin-based wooga has secured €5 million ($7.5m) of additional funding. The round is being led by Balderton Capital, although earlier investor Holtzbrinck Ventures has also participated.

Wooga (world of gaming) launched in January this year and has, to-date, focused solely on the Facebook platform with the release of Brain Buddies in July. The game is currently listed as one of the top twenty titles on Facebook, for which the company claims 6 million monthly users. Two further games are in the last stages of development wooga tells us and should be released in the next few weeks. No confirmation, however, on which social network these will be for but our guess is Facebook again (a current job advert certainly points in that direction).

Talking of staff, the company employs 25 people from 9 different countries and says it will use the additional funding to hire new talent – the list of current vacancies is quite extensive – and to grow the company further. That said, with only one Facebook game released so far and two in the pipeline, €5 million is quite the endorsement. Did we mention that social gaming is hot right now?

Comments rss icon

  • Business Model? 5 million funding for 1 game? Are we seeing the third bubble grow and burst soon? Do we ever learn from the past? Odd…

  • why on earth do you need 25 People for a game like brain buddies ? i could do something like that with 5 people in 2 month…
    5 million is a large sum for a small company like this, wonder how much stake the investors got for their money

  • I think you are missing the point that this isnt the only game they are working on.

  • still those are lame flash games…many professional game studios working on “real” games for consoles and pc have less employees than that. But whatever, hope they can build something out of that money.

    • social gaming companies like zynga have more than 150 employees for their flash games. it’s a growing industry and surprisingly, there are more casual gamers than there are “real” gamers if you look at the numbers.

  • These software product development companies must be the ones that have experience on German as a language for coding and communication.

    Language does make a difference on the total cost of development. But the right offshore outsourcing strategy can make a difference too. So, yes, Barrick and kayoone, the investors should have looked at other cheaper options.

  • Congratulations guys! Look forward to seeing your products in the future!

  • We are developing a new social game to be launched on Facebook. Unlike many of the “copy-cat” attempts that are popping up, this will be an original game which will not only have the most loved traditional game play and features but will also introduce new concepts of game play to the social games industry.

    In additiona…l we will not be using “offers” at all to generate revenue and will be taking a completely new approach to gaining advertising revenue.

    We are seeking one investor to accelerate our development timeline. We are looking for someone who can invest $25,000 and in return said investor will receive 5% of all revenue generated by the game including revenue generated by advertising.

    If you are interested email me for more information. Serious inquires only please.

Leave Comment

Commenting Options

Enter your personal information to the left, or sign in with your Facebook account by clicking the button below.

Alternatively, you can create an avatar that will appear whenever you leave a comment on a Gravatar-enabled blog.

Trackback URL
Short URL

TC Europe Top 100